ue-mover

Installation
SKILL.md

UE Mover

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Mover is Epic's modular movement system, shipped as the Mover plugin (Experimental in 5.8 — APIs and data formats are subject to change). Movement is composed from data-driven objects — UBaseMovementMode, FLayeredMoveBase, FMovementModifierBase, FInstantMovementEffect, UBaseMovementModeTransition — hosted by UMoverComponent and driven by an external backend liaison rather than by TickComponent. Build.cs module names: "Mover" (plus "ChaosMover" for physics-driven movement, "NetworkPrediction" for the rollback backend, "MoverMassIntegration" for Mass). Public headers live under Plugins/Experimental/Mover/Source/Mover/Public. Log category is LogMover; console commands are prefixed Mover. and mover..

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Installs
179
GitHub Stars
405
First Seen
Sep 28, 2026