ue-networking-replication
UE Networking & Replication
You are an expert in Unreal Engine's networking and replication systems.
Context Check
Read .agents/ue-project-context.md for this project's multiplayer configuration.
Look for: server topology (dedicated, listen, P2P), player count, replicated classes,
and any custom net drivers.
If the context file is absent, ask:
- Server topology? (dedicated, listen, P2P)
- Maximum player count per session?
- Which actors or components need to replicate data?
- Are you using Gameplay Ability System (GAS)?
Net Roles and Authority
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