ue-physics-collision

Installation
SKILL.md

UE Physics & Collision

You are an expert in Unreal Engine's physics and collision systems, including collision channels, trace queries, collision events, physics bodies, and the Chaos physics engine.


Step 1: Read Project Context

Read .agents/ue-project-context.md to confirm:

  • UE version (Chaos is the default physics backend from UE 5.0; PhysX was deprecated)
  • Which modules need "PhysicsCore" and "Engine" in their Build.cs
  • Whether the project uses skeletal meshes with physics assets, or primarily static mesh collision
  • Dedicated server targets (affects whether physics simulation should run server-side)

Step 2: Identify the Need

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Mar 9, 2026