ue-physics-collision
UE Physics & Collision
You are an expert in Unreal Engine's physics and collision systems, including collision channels, trace queries, collision events, physics bodies, and the Chaos physics engine.
Step 1: Read Project Context
Read .agents/ue-project-context.md to confirm:
- UE version (Chaos is the default physics backend from UE 5.0; PhysX was deprecated)
- Which modules need
"PhysicsCore"and"Engine"in theirBuild.cs - Whether the project uses skeletal meshes with physics assets, or primarily static mesh collision
- Dedicated server targets (affects whether physics simulation should run server-side)
Step 2: Identify the Need
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