ue-procedural-generation

Installation
SKILL.md

UE Procedural Generation

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Covers the PCG framework (plugin PCG at Engine/Plugins/PCG, enabled by default, Build.cs module PCG), runtime mesh building with UProceduralMeshComponent (plugin ProceduralMeshComponent, module ProceduralMeshComponent) and UDynamicMeshComponent + Geometry Script (modules GeometryFramework and GeometryScriptingCore), instancing with UInstancedStaticMeshComponent/UHierarchicalInstancedStaticMeshComponent, spline-driven placement, and deterministic noise/random from Core.

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Installs
1.1K
GitHub Stars
405
First Seen
Mar 9, 2026