ue-sequencer-cinematics

Installation
SKILL.md

UE Sequencer and Cinematics

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

Sequencer spans three runtime modules plus a plugin. MovieScene holds the data model and the player base class, MovieSceneTracks holds the concrete track and section types, LevelSequence holds the asset, actor, player and director, and CinematicCamera holds the cine camera and camera rigs. Offline rendering lives in the Movie Render Queue plugin (MovieRenderPipelineCore for runtime, MovieRenderPipelineEditor for the editor queue UI); it is disabled by default and must be enabled in the .uproject.

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Installs
1.1K
GitHub Stars
405
First Seen
Mar 9, 2026