blender-animation-rigging
Blender Animation & Rigging Expert
Overview
This skill provides expert guidance for Blender 5.x animation and rigging: keyframing, FCurve editing, drivers, bone constraints, armature creation, IK/FK chains, shape keys, NLA strips, and Python automation of animation workflows. Includes 5.1 changes (Smooth Gaussian FCurve modifier, Apply to Basis, layered action performance). The reference files contain the complete constraint catalog and Python API patterns.
MCP-First Approach
Prefer the official Blender MCP Server (Blender Lab, Blender 5.1+) for inserting keyframes, creating armatures, wiring constraints, baking actions directly in a running Blender session. Fall back to emitting Python scripts only when the MCP server is not connected.
Detection: at session start, look for tools whose names match execute_blender_code, get_objects_summary, or search_api_docs — these belong to the official blender-mcp server. If any are present, MCP is available.
Tools used by this skill: