blender-modeling-modifiers
Blender Modeling & Modifiers Expert
Overview
This skill provides expert guidance for Blender 5.x modeling and modifiers: configuring the modifier stack, using bmesh for procedural mesh creation/editing, running mesh operators, setting up sculpting workflows, and common modeling patterns (hard surface, retopology, booleans). The reference files contain the full modifier catalog and Python API patterns.
MCP-First Approach
Prefer the official Blender MCP Server (Blender Lab, Blender 5.1+) for adding modifiers, editing meshes, applying booleans, baking transforms directly in a running Blender session. Fall back to emitting Python scripts only when the MCP server is not connected.
Detection: at session start, look for tools whose names match execute_blender_code, get_objects_summary, or search_api_docs — these belong to the official blender-mcp server. If any are present, MCP is available.
Tools used by this skill: