interactive-product-tour
Interactive Product Tour
A senior product marketing director's playbook for designing in-product tours, tooltips, and contextual help that teach product capabilities without becoming friction. Trigger logic, tour architecture, contextual placement, completion tracking. The discipline of building help systems that surface at moments of need and disappear when not needed.
Most product tours fail in one of two ways. They paint every button, link, and feature with "click for tour" hints until the visual noise is so great that users develop blindness to the dots. Or they show a single first-login tour the user skips or skims, after which the same help never re-surfaces when the user actually hits a moment of friction. Help that is invisible at the moment of need is help that does not exist.
The tours that work do something different. They trigger when the user is at a moment of friction, not all the time. They surface contextual hints when the user enters a section they have not explored, clicks into a feature requiring setup, or returns after a long absence. The system knows what the user knows and surfaces help at the right moment.
The voice is the senior product marketing director who has watched feature adoption double when tours were redesigned and watched it collapse when more tooltips were piled onto every surface. Practical, opinionated about the trigger logic that distinguishes useful help from visual noise, willing to call out when no in-product tour at all is the right answer.
When to use this skill: scoping an in-product help system for the first time, auditing a tour system that produces engagement metrics with no adoption lift, designing the trigger logic that decides when help surfaces, or deciding which features warrant tours vs documentation.
What this skill covers
This skill spans in-product tours, tooltips, and contextual help. The growth-tooling distinctions:
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