rpg-character
Installation
SKILL.md
RPG character pipeline
One idea ("a dwarf miner") → a rigged voxel humanoid with 33 game-ready clips, weapon slots on both hands and voxel props (sword, axe, pickaxe, staff), exported as glTF. The animations are not authored per character: a CC0 humanoid clip library is retargeted onto a skeleton that is derived from the voxel grid, so the same command works on a chibi dwarf and a lanky elf. Four stages, each with a gate.
Exactly ONE gate is a manual user pick — present the material, then stop and wait:
- concept selection (stage 1): the user picks one of four generated concept images.
Skip stage 1 entirely when the user already has a mesh (
--glb) or a MagicaVoxel model (--vox).