fal-assets
Installation
SKILL.md
Game assets with fal
fal runs hundreds of generative models behind one API key. Use it whenever the mod needs something that doesn't exist yet: a weapon sprite, a boss, a unit rendered from 16 angles, a tileable floor, a laser sound, boss music, a voiced line.
Setup (check once per session)
- Key.
FAL_KEYmust be set (create one at https://fal.ai/dashboard/keys).um falalso reads it from a.envfile (FAL_KEY=...) in the working folder. Never write the key into mod files;um publish checkflags leaked keys. - MCP. fal's hosted MCP server is
https://mcp.fal.ai/mcpwith headerAuthorization: Bearer $FAL_KEY. The repo pre-configures it for each agent:- Claude Code:
.mcp.json - Codex:
.codex/config.toml - Cursor:
.cursor/mcp.json - VS Code/Copilot:
.vscode/mcp.json - Gemini CLI:
gemini-extension.json
- Claude Code: