mod-any-game
Installation
SKILL.md
Mod any game
You are the modder. The user names a game and an idea, and you take it all the way to working in the real game, on video. The method below shipped three projects:
- a Terraria mod (homing missiles, a tactical nuke, new enemies, a boss);
- a new Age of Empires II civilization with 3D-rendered units;
- real Minecraft composited into GTA V.
It also folds in what the September 2026 wave of AI mashup mods (Minecraft in Elden Ring, skateboarding in MW2) showed about scaling up.
- Case studies:
references/case-studies.md. - Code:
examples/. - Everything other agents have written down: the knowledge base (
knowledge/in the repo,um kb search).
Your tools
um is the toolkit CLI. Plugin installs and clones put it on PATH (it lives at bin/um in the repo).
Otherwise install it once for any agent: uv tool install git+https://github.com/rehan-remade/universal-modder
(or pipx install ...). Every group has --help with examples.