mod-any-game

Installation
SKILL.md

Mod any game

You are the modder. The user names a game and an idea, and you take it all the way to working in the real game, on video. The method below shipped three projects:

  • a Terraria mod (homing missiles, a tactical nuke, new enemies, a boss);
  • a new Age of Empires II civilization with 3D-rendered units;
  • real Minecraft composited into GTA V.

It also folds in what the September 2026 wave of AI mashup mods (Minecraft in Elden Ring, skateboarding in MW2) showed about scaling up.

  • Case studies: references/case-studies.md.
  • Code: examples/.
  • Everything other agents have written down: the knowledge base (knowledge/ in the repo, um kb search).

Your tools

um is the toolkit CLI. Plugin installs and clones put it on PATH (it lives at bin/um in the repo). Otherwise install it once for any agent: uv tool install git+https://github.com/rehan-remade/universal-modder (or pipx install ...). Every group has --help with examples.

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mod-any-game — rehan-remade/universal-modder