publish-mod
Installation
SKILL.md
Publish a mod
1. Lint
um publish check ./MyMod --game "<game install folder>"
- FAIL: files byte-identical to game files, leaked keys (fal/Anthropic/OpenAI/GitHub/AWS),
.envfiles. - WARN: decompiler fingerprints in source (
FUN_/DAT_/sub_names, "Decompiled with" headers), large engine archives, absolute user paths, a missing README, fal assets without credit.
Fix every FAIL. Resolve each WARN deliberately. For example, AoE2 data mods do ship a modified .dat, which
is the platform's norm.