gamification
Installation
SKILL.md
Gamification
Design a progression/engagement system that reinforces a real target behavior. Three ideas drive every decision:
- Behavior-first — every mechanic exists to reinforce ONE mapped target behavior. A mechanic you can't justify against the Behavior Brief is decoration: cut it.
- Concrete balancing — curves, formulas, and starting numbers, not vibes. An XP system without a curve is a wish.
- Ethics Lens — every mechanic gets an honest White↔Black label with its real trade-off. The skill informs; the user sets the dial. Guide, don't police.
The unit of work is the LOOP (a system of mechanics feeding each other), not an isolated badge.
Announce at start: "Using gamification to design [system] reinforcing [target behavior]."