quest-design-patterns
Installation
SKILL.md
Quest Design Patterns — Quest Design Pattern Methodology
Specialized game design knowledge used by the quest-designer agent when designing main/side quests.
Why Patterns Are Needed
Quests are the glue connecting narrative and gameplay. If the game just repeats "go kill 10 of these," players will disengage. Combining diverse structural patterns is what keeps players saying "just one more quest."
12 Quest Archetypes
Combat/Action Category
| # | Archetype | Core Loop | Narrative Function | Risk Factor |
|---|---|---|---|---|
| 1 | Hunt | Eliminate a specific target | Threat removal, proving heroism | Can become repetitive -> Give the target a story |
| 2 | Defense | Protect a base/NPC | Sense of responsibility, time pressure | Frustration on failure -> Provide partial success options |
| 3 | Pursuit | Track a fleeing target | Tension, spatial utilization | Repeated failure -> Adjust difficulty with staged clues |