quest-design-patterns

Installation
SKILL.md

Quest Design Patterns — Quest Design Pattern Methodology

Specialized game design knowledge used by the quest-designer agent when designing main/side quests.

Why Patterns Are Needed

Quests are the glue connecting narrative and gameplay. If the game just repeats "go kill 10 of these," players will disengage. Combining diverse structural patterns is what keeps players saying "just one more quest."

12 Quest Archetypes

Combat/Action Category

# Archetype Core Loop Narrative Function Risk Factor
1 Hunt Eliminate a specific target Threat removal, proving heroism Can become repetitive -> Give the target a story
2 Defense Protect a base/NPC Sense of responsibility, time pressure Frustration on failure -> Provide partial success options
3 Pursuit Track a fleeing target Tension, spatial utilization Repeated failure -> Adjust difficulty with staged clues

Exploration/Discovery Category

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May 2, 2026
quest-design-patterns — revfactory/harness-100