blender-uv-texturing
Installation
SKILL.md
MCP backend
Use when: Texture atlas/UV/baking/lightmap/decal work in Blender; any request involving texture fit, UV islands, project-from-view, texture packs, alpha decals, or baked maps.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Blender UV Texturing
This skill fills the gap between “assign a material” and “the supplied texture pack actually fits the model.” It is mandatory for template/atlas-driven assets.