mascot-logo-reconstruction

Installation
SKILL.md

Mascot / Logo Reconstruction

This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.

Harmonization requirement

For mascot/logo work, use blender-skill-harmonizer first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.

Skill chain

  1. reference-analysis-validator — source inventory, manifest, part counts, masks.
  2. orthographic-registration — shared front/side/back/top coordinate contract.
  3. contour-to-mesh — structural meshes from measured silhouettes.
  4. atlas-uv-fitting — per-part texture/UV fitting.
  5. blender-materials / blender-lighting — only after geometry and UVs pass.
  6. reference-analysis-validator again — overlay gates before export.
  7. blender-export — export only after gates pass.
  8. blender-animation — only after static model is accepted.
Installs
25
GitHub Stars
9
First Seen
May 12, 2026
mascot-logo-reconstruction — roble3/cc-blender-skill