orbital-hud-motion

Installation
SKILL.md

Orbital HUD Motion

Decorative circles are design elements, not filler. They must be derived from the reference composition and support the subject.

Design rules

  • Keep the avatar/subject dominant; rings should frame, not trap or overpower it.
  • Derive radii, arc breaks, marker positions, and dash density from the reference image when possible.
  • Separate layers:
    • far/background aura: faint, slow, soft;
    • mid orbit: thin arcs/dashes;
    • markers/dots: sparse and synchronized;
    • foreground accents: rare and short-lived.
  • Prefer opacity/emission/dash phase over large rotation/scale changes.
  • Never animate all rings in the same direction/speed; use subtle counter-motion/parallax.
  • Do not include context rings in the base avatar mesh/export unless explicitly requested.

Animation recipe

Installs
25
GitHub Stars
9
First Seen
May 12, 2026
orbital-hud-motion — roble3/cc-blender-skill