reference-to-3d

Installation
SKILL.md

Reference-to-3D Reconstruction

This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.

1:1 reconstruction upgrade

When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:

  1. reference-analysis-validator for manifest, masks, part counts, overlay gates.
  2. orthographic-registration for front/side/back/top coordinate agreement.
  3. contour-to-mesh for silhouette-derived structural meshes.
  4. atlas-uv-fitting for per-part texture/UV fitting.
  5. mascot-logo-reconstruction as the full orchestrator for brand mascot/logo work.

Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds.

Triggered failure mode

If the user says the output does not match the templates/textures/wireframes, stop regular text-to-blender generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is reference analysis, not another modeling iteration.

Installs
26
GitHub Stars
9
First Seen
May 12, 2026
reference-to-3d — roble3/cc-blender-skill