reference-to-3d
Reference-to-3D Reconstruction
This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.
1:1 reconstruction upgrade
When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:
reference-analysis-validatorfor manifest, masks, part counts, overlay gates.orthographic-registrationfor front/side/back/top coordinate agreement.contour-to-meshfor silhouette-derived structural meshes.atlas-uv-fittingfor per-part texture/UV fitting.mascot-logo-reconstructionas the full orchestrator for brand mascot/logo work.
Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds.
Triggered failure mode
If the user says the output does not match the templates/textures/wireframes, stop regular text-to-blender generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is reference analysis, not another modeling iteration.