source-part-segmentation

Installation
SKILL.md

Source Part Segmentation

Use this before contour-to-mesh when a source image contains overlapping or touching designed parts. The output is not “nice masks”; it is a source-of-truth part inventory that downstream geometry must obey.

Inputs

  • source image, wireframe, decal, or texture atlas;
  • optional manual seed manifest with named parts, polygons, seed points, rough rectangles, or HSV/color ranges;
  • source manifest with structural/decorative/context classification and expected part count.

Workflow

Installs
25
GitHub Stars
9
First Seen
May 12, 2026
source-part-segmentation — roble3/cc-blender-skill