texture-driven-mesh-fitting

Installation
SKILL.md

MCP backend

Use when: Texture-driven geometry fitting, mesh boundary fitting to atlas masks, UV-preserving contour correspondence, point/landmark deformation, source mask to mesh repair.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Texture-Driven Mesh Fitting

This skill fixes the common failure: a texture is mapped correctly, but the mesh silhouette underneath is wrong. The mesh adapts to the source contour; the texture is not stretched to hide a wrong mesh.

Preconditions

  • Structural parts are segmented (source-part-segmentation).
  • Each part has a contour/mask and, if textured, an atlas region (atlas-uv-fitting).
  • The object is source-locked in front X/Z before depth is added.
  • Canonical view policy is resolved (multiview-constraint-solver) if views conflict.

Workflow

Installs
539
GitHub Stars
90
First Seen
May 12, 2026