isometric-explainer
Installation
SKILL.md
Isometric Explainer
This skill makes a single-page interactive figure. The figure is a solid isometric machine on a bench. Each station of the machine stands for one step of a process. For example, a request card moves on a carriage, a probe drops, and a press stamps the card. A pure state model decides every move, so the picture, the numbers and the words match. The templates/ folder holds a working starter, and kit/ holds the geometry library it uses.
When to use
- The concept is a process with stations, order and failure modes: a loop, a pipeline, a cache, a queue, a retry policy.
- The reader can break one part and see what fails.
- The figure is the main content of a page.
When not to use
- A static diagram explains the idea. Make a flat SVG figure instead.
- The concept has no order or state change. Make a static figure instead.
- The figure is a small diagram inside a lesson or a README. Use the sibling skill
blueprint-figure. - You cannot write a deterministic model of the behavior. Do not animate a guess.
- The job needs more than 150 parts and the user has not approved the size.