monetization
Monetization Strategy
End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."
When This Skill Activates
Use this skill when the user:
- Asks "should I monetize my app?" or "is my app ready to charge?"
- Wants help choosing between freemium, subscription, or one-time purchase
- Needs pricing tier recommendations
- Asks about free trial strategy
- Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
- Mentions "pricing", "revenue model", or "how to make money from my app"
- Wants to understand Apple's commission structure
Process
Phase 1: Readiness Assessment
More from rshankras/claude-code-apple-skills
macos-development
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
669ios-development
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
371app-store
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user needs help with App Store presence, ASO, marketing, or customer communication.
238design
Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.
230product-development
End-to-end product development for iOS/macOS apps. Covers market research, competitive analysis, PRD generation, architecture specs, UX design, implementation guides, testing, and App Store release. Use for product planning, validation, or generating specification documents.
212watchos
watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
205