spatial-design

Installation
SKILL.md

Spatial Design (visionOS)

The design rules that make a visionOS app comfortable instead of exhausting — distilled from Apple's spatial-design sessions (WWDC23–26). Widget-specific rules live in visionos/widgets; custom immersive-environment production and budgets live in immersive-environments.md.

When This Skill Activates

  • Designing or reviewing a visionOS app, window, volume, or immersive space
  • "Users say it's tiring / uncomfortable / hard to hit controls"
  • Porting an iPad app and deciding what should become spatial
  • Adding hover effects, custom gestures, environments, or spatial audio
  • Choosing a video experience format (spatial, 180°, 360°, wide-FOV, Apple Immersive)

The prime directive: find the key moment

Don't window a 2D app. Identify the one thing only possible on visionOS — the "key moment" — and build around it. Immersion has three approaches, and full immersion is not mandatory: full environments · integration with real surroundings (scene sensing) · meaningful audio.

Installs
2
GitHub Stars
647
First Seen
Aug 2, 2026
spatial-design — rshankras/claude-code-apple-skills