image-to-3d-asset
Installation
SKILL.md
Image-to-3D asset
Produce a real 3D model from a single photo, a few photos, or a text description: a mesh with usable topology and PBR materials, returned as a GLB file that loads straight into a game engine, an AR scene, or a web viewer. The lever is a clean input (image-to-3D for fidelity, text-to-3D for invention) plus the topology and budget settings that match where the asset will be used.
Inputs to collect
- The reference image(s) if the user has them. One clean shot is enough, and up to four or five views of the same object improve fidelity. (Ask only if none provided and no prompt either.)
- Or a text description of the object when no reference exists: what it is, its shape, and what it's made of.
- Where the asset is used: game/real-time, AR, hero render, product viewer, or 3D print. This drives topology, polygon budget, and texture resolution.
- Will it be rigged or animated? Decides quad vs raw topology and whether to force a T/A pose.
Models
- Default: Rodin Gen-2 (
hyper3d:rodin@gen-2). Production-ready meshes, the richest control surface (mesh mode, polygon budget, HighPack 4K, T/A pose, PBR vs baked). Best general pick. - Cheaper/faster alt: Meshy-6 (
meshy:meshy@6). Clean geometry, low-poly and symmetry control, image-enhancement toggle. Good for volume and game assets. - Other strong picks: Hunyuan 3D 3.1 Pro (
tencent:hunyuan-3d@3.1-pro) and Tripo 3D v3.1 (tripo:v3.1@0). Both do image-to-3D and text-to-3D, with Tripo the lowest-cost tier. - Confirm the live model + its schema via
runware-models+runware-runbefore calling. Control fields differ per model, so never copy one model'ssettingsonto another without checking.