apple-design
Installation
SKILL.md
Apple Design (family hub)
The reference for designing the way Apple does — and the index to the rest of the family. Apple's whole system rests on three HIG themes:
- Clarity — legibility at every size, precise icons, deference of decoration to function.
- Deference — fluid motion and crisp, mostly-translucent UI that lets content lead; chrome recedes.
- Depth — distinct layers and realistic motion convey hierarchy and a sense of place.
The 2025 Liquid Glass era unifies all platforms around one adaptive, translucent material; the design goal is hierarchy, harmony, consistency. Read references/philosophy-and-evolution.md for the full "why" (skeuomorphism → flat → depth → glass) — imitate the reasoning, not just the blur.
⚠ Restraint first — but restraint is two-sided
Apple's identity is deference: it withholds far more than it applies. The #1 way "make it Apple" goes wrong is too many effects — but the equal and opposite failure is too few on the wrong surface.
Two-axis decision — pick both before reaching for any effect: