apple-design-tactics
Installation
SKILL.md
Apple Design — Tactics (accessibility · marketing & brand)
Two cross-cutting human-factors lenses: designing for everyone, and persuading like Apple.
When to use
- Meeting Apple's accessibility bar, or understanding why a11y constraints shape Apple's whole design language.
- Writing/structuring premium marketing — copy voice, pricing, photography, page narrative.
Core rules — accessibility
- Accessibility is the default, not a retrofit (the curb-cut effect: edge cases help everyone). Many Apple rules exist because of a11y: Dynamic Type → reflow layouts; Reduce Transparency → opaque material fallbacks; Reduce Motion → fade alternatives.
- POUR / WCAG 2.2 AA: semantic HTML + ARIA, accessible names, never color alone, 4.5:1 text contrast, visible
:focus-visiblering, manage focus, respectprefers-reduced-motion/prefers-contrast/prefers-reduced-transparency.
Core rules — marketing & brand
- Feeling before feature, then features as proof. One idea per section; restraint and whitespace signal premium.
- Product as hero on seamless white/black with soft shadow + subtle glow; quiet, monochrome brand.
- Copy voice: short, confident, benefit-led, Title Case headlines, concrete numbers ("The most powerful iPhone ever."). Pricing leads premium → anchors → monthly framing.