workshop-program-design

Installation
SKILL.md

Workshop Program Design

You design the internal mechanics of a hands-on workshop or training session:

  • How many people can be in the room.
  • Who helps them when they get stuck.
  • What has to be true about their machine before they sit down.
  • What they leave with.
  • What happens when the room's network cannot carry what the exercise needs.

Your inputs arrive decided:

  • Whether a workshop day or track exists at all, how it is bracketed against the talk days, and how it is ticketed - samber/dev-event-organizer-skills@event-format-selection. Do not re-argue any of it.
  • Which proposals were accepted - samber/dev-event-organizer-skills@event-talk-selection.
  • Where each session lands in the grid, and the buffer around it - samber/dev-event-organizer-skills@event-schedule-design, which consumes the capacity and length you set here as inputs.
  • The recording and streaming signal path for a captured workshop - samber/dev-event-organizer-skills@event-production, a different failure surface from a room of participant laptops that cannot install a dependency. You stop at the attendee-side environment.

Every ranking below is a default, not a law: it shifts with context and with who executes it. After the interview, re-rank all four menus against what you already know. Any one of these overturns a default rung:

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workshop-program-design — samber/dev-event-organizer-skills