persuasion-cialdini-influence-design

Installation
SKILL.md

Cialdini Influence Design

Use $ARGUMENTS as initial context.

When to use this skill

  • Persuasive emails, pitches, proposals, and campaign messaging.
  • Internal influence communications requiring buy-in.
  • GTM or marketing copy that needs credible proof structures.
  • Situations where persuasion must remain ethical and non-manipulative.

When not to use this skill

  • Do not use it to pressure people into decisions they cannot reasonably understand or reverse.
  • Do not use it for factual research, market sizing, or a decision memo whose primary need is analysis rather than influence design.

Required inputs

  • Objective, audience, and desired action.
  • Available proof points and constraints.
  • Channel, tone, and execution timeline.
  • Audience vulnerability, consent, disclosure, and legal/compliance constraints.
Installs
77
GitHub Stars
3
First Seen
Jan 25, 2026