persuasion-cialdini-influence-design
Installation
SKILL.md
Cialdini Influence Design
Use $ARGUMENTS as initial context.
When to use this skill
- Persuasive emails, pitches, proposals, and campaign messaging.
- Internal influence communications requiring buy-in.
- GTM or marketing copy that needs credible proof structures.
- Situations where persuasion must remain ethical and non-manipulative.
When not to use this skill
- Do not use it to pressure people into decisions they cannot reasonably understand or reverse.
- Do not use it for factual research, market sizing, or a decision memo whose primary need is analysis rather than influence design.
Required inputs
- Objective, audience, and desired action.
- Available proof points and constraints.
- Channel, tone, and execution timeline.
- Audience vulnerability, consent, disclosure, and legal/compliance constraints.