draft-licensing-agreement
Installation
SKILL.md
Licensing Agreement (General IP & Commercial)
When to use this
Use this skill for general commercial and IP licensing across all asset types — patents, trademarks, copyrights, trade secrets, and know-how. It covers the full drafting lifecycle from grant-clause architecture through royalty mechanics, quality control, infringement enforcement, and termination.
For software-specific licensing (SaaS, enterprise software, named-user, perpetual), prefer [[draft-licensing-agreement-software]]. For a heavily negotiated IP licensing deal with royalty audit provisions, milestone payments, and prosecution control, see [[draft-ip-licensing]].
Core sections
1. Definitions
Every licensing agreement lives and dies by its definitions. Define precisely:
- Licensed IP: enumerated asset-by-asset — patent numbers, trademark registrations, copyright works, trade secret descriptions; avoid "and all related IP" catch-all provisions without specificity
- Territory: geographic scope; "worldwide" is valid but creates enforcement complexity
- Field of Use: industry, application, customer type, or channel through which the licensee may exploit the IP; field restrictions allow the licensor to license other fields to other parties
- Net Sales: the royalty base — define gross revenue, then enumerate permitted deductions (returns capped at a percentage, freight, documented taxes, early-payment discounts up to a defined cap)
- Sublicensee: any party to whom the licensee grants sublicenses; flow-down obligations
- Affiliate: may the licensee include affiliates within its licensed rights without separate approval?