draft-licensing-agreement

Installation
SKILL.md

Licensing Agreement (General IP & Commercial)

When to use this

Use this skill for general commercial and IP licensing across all asset types — patents, trademarks, copyrights, trade secrets, and know-how. It covers the full drafting lifecycle from grant-clause architecture through royalty mechanics, quality control, infringement enforcement, and termination.

For software-specific licensing (SaaS, enterprise software, named-user, perpetual), prefer [[draft-licensing-agreement-software]]. For a heavily negotiated IP licensing deal with royalty audit provisions, milestone payments, and prosecution control, see [[draft-ip-licensing]].

Core sections

1. Definitions

Every licensing agreement lives and dies by its definitions. Define precisely:

  • Licensed IP: enumerated asset-by-asset — patent numbers, trademark registrations, copyright works, trade secret descriptions; avoid "and all related IP" catch-all provisions without specificity
  • Territory: geographic scope; "worldwide" is valid but creates enforcement complexity
  • Field of Use: industry, application, customer type, or channel through which the licensee may exploit the IP; field restrictions allow the licensor to license other fields to other parties
  • Net Sales: the royalty base — define gross revenue, then enumerate permitted deductions (returns capped at a percentage, freight, documented taxes, early-payment discounts up to a defined cap)
  • Sublicensee: any party to whom the licensee grants sublicenses; flow-down obligations
  • Affiliate: may the licensee include affiliates within its licensed rights without separate approval?
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Jun 29, 2026
draft-licensing-agreement — sboghossian/mini-claude-for-legal