tiered-memory
Installation
SKILL.md
Skill: Tiered Agent Memory
Status (v0.10.0): This skill describes a design proposal, not a shipped runtime. Skill files install via
squad init/upgrade, but the underlying tier scaffolding (.squad/memory/hot/,cold/,wiki/), Scribe promotion logic, and spawn-template tier-aware reads are tracked in bradygaster/squad#1264. Until those land, agents continue to load fullhistory.md+decisions.mdon every spawn.
Overview
Squad agents today load their full context history on every spawn, which grows unboundedly across sessions. The Tiered Agent Memory model proposes a three-tier separation so agents only load the bytes that are actually relevant to the current task, with older context kept available on demand.
Memory Tiers
π₯ Hot Tier β Current Session Context
- Size target: keep small (~2β4KB typical)
- Load policy: Always loaded. Every spawn includes hot memory by default.
- Contents: Current task description, active decisions made this session, immediate blockers, last 3β5 actions taken, who you are talking to right now.
- Lifetime: Current session only. Discarded after session ends (Scribe promotes relevant parts to Cold).
- Purpose: Provide immediate task context without any latency or load decision.