scenario-blender-2d-animation
Scenario Blender 2D animation
Overview
Generate the art once per look; animate it once in Blender. A concept frame (an imagined in-game
screenshot) fixes the style, and the eight other pictures (sky, far and mid layers, ground strip,
foreground plants, props sheet, tree, the hero in two poses) take it as their reference, so the set
holds together. An image-to-video clip of the hero running in place on magenta becomes a looping
image sequence. One Blender script lays the pictures out as flat cards in depth, drives their
parallax from an orthographic camera that follows the hero, keys the jumps and runs rigid-body
physics on the props. A new look is ten new generations and a few measured numbers. The reference
result is a 7.7 second, 1080p, 24 fps shot in three looks. The deliverable is the film and its
.blend, which reads the pictures from SET_DIR/game/ by relative path, so ship the folder with
it; for sprite strips a game engine plays, use scenario-side-view-game-kit or
scenario-sprite-animation.