scenario-blender-previs-storyboard
Previs, layout and storyboarding
Expert previs conveys an idea well enough to be judged, as cheaply as possible: one fact per beat, every shot designed for what the audience must feel, timing found in the edit from stills. The camera is the audience's body; where it stands, how high and through which lens decides the emotion, so every non-neutral choice needs a stated reason. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Toolkit: scripts/bx_previs.py (tested on 5.2.1): import sys; sys.path += ["<this skill>/scripts", "<scenario-blender-expert>/scripts"]; import bx_previs as P.
Which skill. This one: story previs and animatics judged by a director and an editor. text-image-to-blender-blockout instead when the playblast guides a render-to-real video model (Seedance): saturated color identities, no lens jump on a cut, eased moves, a hand-off sheet; an approved animatic that must become a video guide is rebuilt there. Shared: metric Z-up, roots at the feet, one camera per shot bound to a marker, to_track_quat('-Z','Y') look-at. Strokes: scenario-blender-grease-pencil. Animation after layout: scenario-blender-animation. Real rigs: scenario-blender-rigging.