scenario-game-assets
Installation
SKILL.md
Scenario Game Assets
Overview
Scenario's public catalog carries purpose-trained models per asset type (sprites, icons, props, tilesets, isometric scenes, pixel art, concept art) plus utilities for background removal, upscaling, and pixel cleanup. Discover by asset type, inspect the schema, generate, post-process, export. Connection and core loop: see the scenario skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Quick reference
| Task | Call |
|---|---|
| Find a model by asset type | recommend with the asset need in the user's own words (sprite, game icon, tileset, isometric, pixel art); search is for a member known by name |
| Inspect inputs | model_schema_get (always before model_run) |
| Generate | model_run (dry_run=true prices a batch; launch wait=false), then jobs_wait; on timeout re-call with pending_job_ids |
| Transparent background | recommend for a native-alpha generator first; else for background removal on the asset |
| Upscale or enhance | recommend for upscaling (2x to 16x tools exist) |
| Pixel-art cleanup | recommend for cleanup (grid snapping, palette reduction) |
| Export for an engine | asset_download with format="png" |