scenario-godot-2d
Godot 2D (developer and artist)
Target: Godot 4.7.2 standard build, macOS, run headless or in small windows through the scenario-godot-expert toolkit.
Expert level in 2D means feel and pixels are measured, not eyeballed: a jump has a height in tiles
and a coyote window in ticks, a camera has a lag in pixels, a pixel-art screen has an integer factor
and a fringe count. The agent builds tiles, controllers and cameras in code, proves them with
deterministic physics runs and frame read-backs, and only then calls them done. If a sibling skill
named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-godot-expert (channels, review loop, toolkit gd_env, gd_run,
gd_review, 4.x traps).