scenario-godot-2d

Installation
SKILL.md

Godot 2D (developer and artist)

Target: Godot 4.7.2 standard build, macOS, run headless or in small windows through the scenario-godot-expert toolkit.

Expert level in 2D means feel and pixels are measured, not eyeballed: a jump has a height in tiles and a coyote window in ticks, a camera has a lag in pixels, a pixel-art screen has an integer factor and a fringe count. The agent builds tiles, controllers and cameras in code, proves them with deterministic physics runs and frame read-backs, and only then calls them done. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-godot-expert (channels, review loop, toolkit gd_env, gd_run, gd_review, 4.x traps).

Stance (the expert delta)

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First Seen
Oct 4, 2026