scenario-godot-architecture
Godot architecture (gameplay programmer and architect)
Target: Godot 4.7.2.stable, macOS Apple Silicon.
Expert architecture in Godot means scenes that run alone, data in Resources, behavior in small
components, and every boundary (save file, input, export) proven by a test. This skill holds the
expert rules from the sources, corrected where Godot 4.7.2 behaves differently, plus a tested G1
core (inventory, health and damage, save and load, input with rebinding) and the tools that build
and audit it. If a sibling skill named here is missing from your available skills, ask the user to
install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool
schemas and flag the gap.
REQUIRED BACKGROUND: scenario-godot-expert (channels, gd_run, the review loop, 4.7 traps).
Status (2026-10-02, round 2): everything below ran in Godot 4.7.2 here. 12 live tests: 11 pass,
the C# check was not run. 30 GUT tests and 17 offline lint checks also pass; round-2 probes are P15
to P17 in references/procedures.md.