scenario-godot-audio
Godot audio (audio implementer)
Target: Godot 4.7.2.stable, macOS Apple Silicon.
At expert level, the mix is designed as data and then measured. Bus layouts, music transitions and
voice limits are written as specs. Every claim gets checked with numbers read from the mixer, since
an agent cannot listen. Experts spend more effort deciding which sounds not to play than on playing
them. That is the core of combat audio. If a sibling skill named here is missing from your available
skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>);
unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-godot-expert (channels, gd_run, the review loop, 4.7 traps).
Status (2026-10-02): 18 live jobs in 12 test groups, the round-2 checks (P15) and 13 offline
tests all pass in Godot 4.7.2 (references/procedures.md,
tests/code/godot-audio/).