scenario-godot-gameplay
Godot gameplay systems (gameplay systems programmer)
Target: Godot 4.7.2.stable, Jolt, macOS Apple Silicon.
At expert level, gameplay systems are small contracts that can be tested without a scene: pure
decision functions, Resources for data, groups for discovery. Their cost is measured at the agent
count the game needs before anyone argues about it. The core stance: build the rule as data, run it
headless at --fixed-fps 60, then look at one capture. If a sibling skill named here is missing
from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-godot-expert (channels, gd_run, the review loop, 4.7 traps).
Status (2026-10-02): 16 live tests, the round-2 checks (P15) and the offline suite pass in Godot
4.7.2 (references/procedures.md, tests/code/godot-gameplay/).
Dialogue Manager 4.1.0, LimboAI 1.8.1 and GUT 9.7.1 were run in their own project copies.