scenario-godot-pipeline-automation
Godot pipeline automation (tools and build engineer)
Target: Godot 4.7.2.stable, macOS Apple Silicon, gdUnit4 6.2.1.
Expert level here means every step a human would click is a command that CI can run twice with the
same result, and every result is checked by a test that has been seen failing. The tools engineer
owns the path from an art drop or a commit to a tested export: ingest, import, editor tooling,
tests, CI, native extensions and agent channels. If a sibling skill named here is missing from your
available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>);
unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-godot-expert (channels, gd_run and gd_env, the review loop,
4.7 traps). This skill adds scripts/gd_pipeline.py and the AgentKit
module scripts/agentkit/pipeline/; it never starts Godot itself,
every run goes through gd_run.