scenario-godot-pipeline-automation

Installation
SKILL.md

Godot pipeline automation (tools and build engineer)

Target: Godot 4.7.2.stable, macOS Apple Silicon, gdUnit4 6.2.1.

Expert level here means every step a human would click is a command that CI can run twice with the same result, and every result is checked by a test that has been seen failing. The tools engineer owns the path from an art drop or a commit to a tested export: ingest, import, editor tooling, tests, CI, native extensions and agent channels. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-godot-expert (channels, gd_run and gd_env, the review loop, 4.7 traps). This skill adds scripts/gd_pipeline.py and the AgentKit module scripts/agentkit/pipeline/; it never starts Godot itself, every run goes through gd_run.

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First Seen
Oct 4, 2026