scenario-seedance-storyboard
Scenario Seedance Storyboard
Overview
Prompted shot by shot, generated movement falls apart: limbs teleport, feet slide, and every cut
resets the performance. So storyboard instead of prompting harder. What this delivers is continuous
motion through the handoffs, not editorially distinct cuts: for cuts a viewer can feel, cut the
delivered clip yourself with scenario-video-editing. Write a timecoded shot script, draw a
character sheet and a numbered panel per shot, and hold one rule: every shot ends in the pose the
next one starts from. Pinned boundaries leave nothing to reset, so the cuts play as one performance.
Connection and the core loop: the scenario skill; the Seedance parameter contract, conditioning
traps, and sound lanes: the scenario-seedance skill; identity across stills and a reusable
character sheet: the scenario-consistency and scenario-identity-library skills; a board or comic
page that is itself the deliverable: the scenario-storyboards skill; splitting and rejoining
shots: the scenario-video-editing and scenario-video-assembly skills. If a sibling skill named
here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.