scenario-sprite-animation
Scenario Sprite Animation
Overview
A bare prompt to a generic image model for "a sprite sheet, walk cycle, 8 frames" returns a picture
of one; a written grid spec on a high-adherence image model returns the sheet (the single-sheet row
below). Frame sequences come from routes picked by the control the task needs, not sprite size
alone. This skill routes between lanes and carries the frame math; depth lives with siblings:
scenario-video (video model families), scenario-consistency and scenario-model-training (one
character across an action set), scenario-game-assets (statics, pixel cleanup, upscaling; a sheet
whose cells are one character's frames stays here), scenario-refine-loop (iterate to brief).
Connection and the core loop: the scenario skill. If a sibling skill named here is missing from
your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.