scenario-textures

Installation
SKILL.md

Scenario texture and material workflows

Overview

Scenario generates seamless, tileable textures from text or reference images, upscales them without breaking the tile, and applies PBR materials when texturing 3D meshes. Model availability differs per team and evolves, so always discover models at run time instead of hardcoding IDs: recommend with the need in the user's own words for a capability, search for a member known by name.

Connection and the core generation loop: see the scenario skill in this repo. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Step Tool Notes
Find texture models recommend with the need in the user's own words capability is txt2img or img2img with the texture in prompt (the catalog tags texture models txt2img_texture, img2img_texture); search for a name
Inspect inputs model_schema_get Always call before model_run
Generate model_run dry_run=true prices a batch first
Wait jobs_wait Re-call with pending_job_ids
View and save asset_display, then asset_download Download for engine import
Upscale model_run on a texture upscaler 2x to 8x, tiling preserved
Installs
24
GitHub Stars
10
First Seen
Aug 12, 2026
scenario-textures — scenario-labs/skills