scenario-unity-pipeline-automation
Unity pipeline automation (tools and build engineer)
Expert level here means a pipeline that gives the same result on every machine and every run: rules
applied at import time, edits made through serialization, content packed by when it loads, tests
that gate the build, and a build that CI runs from a clean checkout. The stance: nothing is done by
hand twice, nothing is trusted without a count, a test or a frame, and a second run changes nothing.
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-unity-expert (channels, job protocol, review loop, 6.3 traps).
Import its toolkit; this skill adds scripts/ut_pipeline.py and
scripts/AgentKit/Pipeline/.
Status (2026-09-24, after the blind-grade refactor): every procedure ran in Unity 6000.3.21f1 on
this Mac against a 200-FBX Blender drop: tests/code/unity-pipeline-automation/ (results in
archive/tests/unity-pipeline-automation/live_results.jsonl).