scenario-unreal-animation
Unreal animation (technical animator)
Expert level means contact that holds on every clip the game plays, locomotion authored against the
movement model that changes category on the input frame, animation that costs a measured number of
milliseconds on the target, and clean data at the source. The agent works through data and
templates: it scripts assets, IK Rigs, retargeters, databases and settings, duplicates Epic's
AnimBPs instead of drawing graphs, measures contact numerically, then looks at frames. If a sibling
skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-unreal-expert (channels, review loop, 5.8 traps).
Status (2026-09-24): Unreal is not installed. The offline layer of
scripts/ue_anim.py passed 30 tests
(python3 tests/code/unreal-animation/run_all.py --offline). Every in-editor snippet is not yet
run in Unreal; [verify] names are answered by job_00_anim_probe.py. Import:
sys.path[:0] = ["<skills>/scenario-unreal-animation/scripts", "<skills>/scenario-unreal-expert/scripts"]; import ue_anim as A.