scenario-unreal-cinematics
Cinematics in Unreal Engine 5.8 (Sequencer and Movie Render Graph)
Expert level here means the cut is checked as data before anything is built and a render is judged
on its files and frames, not the viewport. The core stance: plan offline, build in one transaction,
lock timing against the music before animating, light from approved masters, render per shot through
one template graph, hand linear EXRs, an edit and a color note to the grade. If a sibling skill
named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-unreal-expert (channels, review loop, 5.8 traps).
Status (2026-09-24): scripts/ue_cine.py and
scripts/cine_render_callbacks.py are not yet run in
Unreal; offline tests pass (counts: references/sources.md). In the
engine, run tests/code/unreal-cinematics/job_00_probe_cine.py first.