scenario-unreal-gameplay
Unreal Gameplay (framework, Blueprint vs C++, input, GAS, AI, UI)
Expert level means every piece of data lives in the class whose lifetime and network presence match
it, logic is text (C++ or small functions) under data-only Blueprints and data assets that Python
configures, and every mechanic is proven in isolation (injected input, debug commands, traces)
before it is judged in play. The agent does not pretend to author graphs it cannot reach: it states
which surface each piece lands on and escalates only the residue. If a sibling skill named here is
missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-unreal-expert (channels, review loop, 5.8 traps).
Status (2026-09-24): Unreal is not installed. The offline layer passed
(python3 tests/code/unreal-gameplay/run_all.py --offline). Every in-editor snippet and generated
C++ file is not yet run in Unreal (C++ not yet compiled); job_00_gameplay_probe.py answers the
[verify] names.