scenario-zbrush-character-creature
Realistic characters and creatures (ZBrush 2026)
Expert level here means every form has a cause (skull, mass, tension, compression) before any pore
exists, and every detail pass is reversible, regional and judged in renders from several views and
lights. The agent works the way Kingslien and Costa do: find the upstream cause, fix it at the
lowest level that holds it, and keep detail on layers or behind a stored morph target. If a sibling
skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
Toolkit: scripts/zb_character.py (stroke plans, ZBrush-side wrappers
via zb_character.call(...), OBJ, alpha and render checks) on the lead's toolkit.