scenario-zbrush-hard-surface
ZBrush hard surface
Hard surface is judged as a result: it reads as manufactured when every edge is clearly straight or
clearly curved, planes carry an even highlight, edges are wide enough to catch light and every part
could be built (Plouffe, Klimer). The agent builds that language from deterministic operations
(primitives, Live Boolean stacks, polygroups as the crease plan, Dynamic Subdivision numbers,
ArrayMesh, Panel Loops) and uses clicks and strokes only where nothing else exists. If a sibling
skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).
Toolkit: scripts/zb_hardsurface.py
(import sys; sys.path.insert(0, "<this skill>/scripts"); import zb_hardsurface as hs, then
hs.hs_call("new_part", "cube")), built on the lead's zb_ops, zb_review, zb_audit and
zb_stroke. Nothing in it has run in ZBrush yet.