scenario-zbrush-sculpting
ZBrush sculpting (core forms, scripted strokes)
Expert sculpting goes big to small with gates: light meshes raised in resolution only when the forms
ask, clay built across the form in thin low-intensity layers, sharpness last and never on weak
shapes. An agent has no pen: it uses exact operations first (primitives, ZSpheres, DynaMesh, masks
plus Deformation sliders), then strokes planned from model-space forms, aimed through the view,
measured in volume and reviewed after every pass (scripts/zb_sculpt.py).
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).