stackchan-nukoevi-motion-assets

Installation
SKILL.md
Contains Shell Commands

This skill contains shell command directives (!`command`) that may execute system commands. Review carefully before installing.

StackChan Nukoevi Motion Assets

Non-negotiables

  • Final display frames are 320x240, landscape 4:3.
  • Six-frame talk or sleep strips are 1920x240.
  • Normal blink and sleepy avatar frames are runtime raw RGB565 .bin assets in the firmware assets partition, not app-partition C assets.
  • Do not use LZ4-compressed assets for full-screen Nukoevi avatar frames. That path caused white-screen behavior on hardware.
  • Use full flash, not app-flash, after changing runtime .bin assets or partitions.csv.
  • Never use forced aspect distortion such as -resize 320x240! or -resize 1920x240!.
  • Use aspect-preserving resize only. For generated 4:3 images, -resize 320x240 is enough. For uncertain inputs, use -resize 320x240^ -gravity center -extent 320x240.
  • Do not invent the framing. Inspect the actual reference frames first.
  • nukoevi-source.png is identity/style reference. It is not the framing reference for motion assets.
  • nukoevi-blink-frame-0..3.png are the framing reference. The visible range is head, face, hat, ears, hair, and neck. Do not add chest or torso.
  • Treat your own interpretation as suspect. If the user says the reference is neck-only, do not describe it as chest or body.

Important Paths

Repository:

Installs
21
GitHub Stars
1
First Seen
Jul 2, 2026
stackchan-nukoevi-motion-assets — schroneko/skills