stackchan-nukoevi-motion-assets
Installation
SKILL.md
Contains Shell Commands
This skill contains shell command directives (!`command`) that may execute system commands. Review carefully before installing.
StackChan Nukoevi Motion Assets
Non-negotiables
- Final display frames are
320x240, landscape4:3. - Six-frame talk or sleep strips are
1920x240. - Normal blink and sleepy avatar frames are runtime raw RGB565
.binassets in the firmware assets partition, not app-partition C assets. - Do not use LZ4-compressed assets for full-screen Nukoevi avatar frames. That path caused white-screen behavior on hardware.
- Use full
flash, notapp-flash, after changing runtime.binassets orpartitions.csv. - Never use forced aspect distortion such as
-resize 320x240!or-resize 1920x240!. - Use aspect-preserving resize only. For generated
4:3images,-resize 320x240is enough. For uncertain inputs, use-resize 320x240^ -gravity center -extent 320x240. - Do not invent the framing. Inspect the actual reference frames first.
nukoevi-source.pngis identity/style reference. It is not the framing reference for motion assets.nukoevi-blink-frame-0..3.pngare the framing reference. The visible range is head, face, hat, ears, hair, and neck. Do not add chest or torso.- Treat your own interpretation as suspect. If the user says the reference is neck-only, do not describe it as chest or body.
Important Paths
Repository: