threejs-bloom

Installation
SKILL.md

Bloom

Bloom is a camera/display response to bright HDR signal. Establish scene exposure and emissive luminance before tuning blur.

Workflow

  1. Inspect pre-tone-map luminance.
  2. Choose which scene values should bloom.
  3. Choose a single-node or dual selective-render ownership model.
  4. Calibrate threshold, radius, smooth width, and strength in HDR.
  5. Restore all substituted materials transactionally for selective passes.
  6. Composite before exposure/tone mapping.
  7. Validate base, contribution, and final views.

Read references/hdr-bloom-system.md for the HDR ordering, dual selective-bloom transaction, compact emissive hierarchy, and the costs and limits of each ownership model.

Installs
44
GitHub Stars
789
First Seen
Jun 22, 2026
threejs-bloom — scottstts/threejs-awesome-graphics-agent-skills