threejs-bloom
Installation
SKILL.md
Bloom
Bloom is a camera/display response to bright HDR signal. Establish scene exposure and emissive luminance before tuning blur.
Workflow
- Inspect pre-tone-map luminance.
- Choose which scene values should bloom.
- Choose a single-node or dual selective-render ownership model.
- Calibrate threshold, radius, smooth width, and strength in HDR.
- Restore all substituted materials transactionally for selective passes.
- Composite before exposure/tone mapping.
- Validate base, contribution, and final views.
Read references/hdr-bloom-system.md for the HDR ordering, dual selective-bloom transaction, compact emissive hierarchy, and the costs and limits of each ownership model.